Developer: Simon Ellershaw · Effective date: July 4, 2026
Scuba Squad does not require an account, does not ask players to enter their name, email address, or any other personal details, and does not collect personal information directly. The app is a single-player arcade game; a small number of optional features rely on Google services, described below.
Scuba Squad does not:
Scuba Squad uses a small number of Google services to provide optional online features and to show ads. Each is described below along with what it's used for and what it sends to Google. Simon Ellershaw (the developer) does not receive or store the data described in this section — it is collected and processed by Google under Google's own privacy policy, available at policies.google.com/privacy.
Used for online leaderboards. On launch, the app attempts a silent sign-in with your Google Play Games account; if you're not signed in, or decline, the game is fully playable using an offline, on-device leaderboard instead. If signed in, your score, dive level, and the date (for daily-challenge boards) are submitted to Google Play Games Services and associated with your Google Play Games profile.
Used to check that the app hasn't been tampered with, so that leaderboard scores stay fair. This sends a device integrity signal to Google; it does not identify you personally, and Simon Ellershaw does not receive the raw result — a failed check simply turns off online score submission for that session without affecting gameplay.
Scuba Squad shows an interstitial ad after every 4th dive, and an optional rewarded ad players can choose to watch for an in-game bonus ("double starfish"). Because the app is directed at children, ad requests are explicitly flagged to Google as child-directed and under the age of consent, and are capped at Google's "G" content rating. In practice this means:
In the UK/EEA, Google's User Messaging Platform (UMP) shows a consent notice before any ad is requested; if consent is declined, no ads are requested and the game continues ad-free.
Your starfish (in-game currency), unlocked characters, and offline high scores are saved locally on your device only — they are not sent anywhere. To stop players from copying or hand-editing a save file, the app derives a check value from your device's built-in Android ID; this check value never leaves your device and is not shared with Simon Ellershaw, Google, or anyone else. Automatic cloud backup of app data is switched off, so this local save data is not copied to Google's backup service either.
Scuba Squad is rated 9+ and built with that audience in mind:
If you are a parent or guardian and have questions about your child's use of Scuba Squad or believe your child has provided personal information that shouldn't have been collected, please contact Simon Ellershaw using the details below.
Simon Ellershaw does not hold a server or database of player data, so there is nothing for Simon Ellershaw to retain or delete on request. Leaderboard scores and Google account sign-in state are held by Google under Google's own retention rules; you can manage or delete this through your Google Account settings. On-device data (starfish, unlocks, offline scores) is deleted when you uninstall the app or clear its storage from your device settings.
If Scuba Squad's data practices change — for example, if a new service or ad network is added — this page will be updated and the effective date at the top will change accordingly.